Electronic funhouse mirror - or - Calling all ray-tracers?
I want to build a funhouse mirror. I even have convoluted plans. But first, I'd like to try out a few electronic tests. Specifically, I want to find/build/acquire some program that will let you specify the surface of a funhouse mirror (at whatever resolution makes suff work, but basically, a set of x-y-z coordinates), then give it an image that is assumed to be directly in front of it, and see the resulting tranformation/map.
Does anyone have any brilliant ideas? Ray tracing seems relevant here, but I know next to nothing about it. Any clues on where to get started would be excellent.
Does anyone have any brilliant ideas? Ray tracing seems relevant here, but I know next to nothing about it. Any clues on where to get started would be excellent.
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This is the kind of stuff we did in graphics in college, but I can't remember all the terminology involved.
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I'm pretty sure you could use a standard ray-tracer, like POV-Ray. It's got "height field" and "patch" objects, one or both of which you could use to describe your surface. Then you set diffuse reflectivity to 0 and specular reflectivity to something not-0, and tada, you have a mirror. Plop in your picture, a camera, and some ambient lighting, and you are set.
It'll be a bit of a pain to figure out, but such is the sacrifice for funhouse mirrors. (And I think it's the least painful route.)
POV-Ray Documentation: Objects (http://www.povray.org/documentation/view/3.6.1/273/)
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